![]() Hopefully the patch improves this because it's a great game, just too grindy and instadeathy in the final stages. ![]() I've not been back since, the prospect of raising at least 8 more heroes to the required strength to tackle levels 4 and 5 I can't be arsed with. ![]() The bandit boss killed my whole backup high level team, and you can't escape the fight. I hadn't experienced this before and decided to defend to protect my hard earned upgrades. I finally gave up on the game when I got teamwiped at the start of a level 5 dungeon, and returned to the hamlet only for there to be a bandit invasion. Enemies that used to just damage stress outright with aoe moves will now instead cause a debuff called 'Horror' which causes stress DoT similar to blight or bleeding. I had a roster of 20 heroes so would be doing lots of low level missions in between in order to have a backup team, and of course there were always about 6 heroes in rehab at all times. Laudanium is a new thing added to counteract a newer status effect. I would spend a long time levelling my roster up and outfitting them with top stuff, only to lose at least 1 or 2 guys on every level 4 or 5 attempt. I found the leap from level 3 to 4/5 dungeons was brutal, all of a sudden you can get easily teamwiped in the first few fights and if you don't have a powerful healer you're screwed. ![]() Level 5 is where I hit a brick wall too, but they have apparently patched the difficulty down a bit since, and also lowered how long it takes to complete the game, so I may return. ![]()
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