![]() ![]() The latter, however, claims a set amount of hours upon entry depending on the level, although time is completely frozen while inside. Time stops when opening an interface (such as a menu or shopping), speaking to an NPC, or entering the Hazardous Ruins. Time passes as long as the player idles in the overworld. All time-related events moves at the rate applied in the settings the pace at which an NPC travels from one point to another is not affected, allowing NPCs to arrive at their destination earlier on slower speeds. This setting can be changed willingly via the menu options at any time or point in the game. Time can be reduced to any variable between 100% (normal rate) to 50% (half rate), which allows time to move at a slower rate. It is advised that if one is working far from one's home to get to the nearest stop before this time to avoid passing out. The Dee-Dee Transport System runs from 7:00-0:00, waking up until midnight. If 3:00 passes and the player is still awake, the player character will pass out and wake up in bed at 7:00. ![]() Hours after 3:00 and before 7:00 are inaccessible. ![]() The player awakens at 7:00 and is able to stay up until 3:00 in the morning. In-game time is a maximum of 20 minutes per day, uninterrupted. Time pauses while in a menu and while visiting the Hazardous Ruins. Players should be aware that one minute in Portia equals slightly less than one second in real time. ![]() Commissions typically have deadlines, crops are seasonal, and certain events only happen on certain days of the week, so it's important to be aware of the calendar and other time-related information. Time is an invaluable resource in My Time at Portia. Game time is set in 24-hour clock, meaning 1:00 pm in game is 13:00, or 11:59 pm in game is 23:59. Time is essential in My Time in Portia as it defines the time of day, how long an item needs to be crafted, NPC schedules, building hours, and more. Time in My Time at Portia is measured in hours and minutes in game time, or minutes and seconds in real world time for every minute in real time, an hour passes in game time. ![]()
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